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Condition zero 2













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The given will be prefixed to all subsequently added bot names. Set to 1 to force bots to automatically leave the server to make room for human players (set to 0 to disable). Note that this command overrides the " bot_quota" command. As human players join or leave the server, the number of bots in the game will be adjusted accordingly. " number_of_bots = number_of_human_players * bot_quota_match_ratio"). Sets the ratio of the number of bots per human player (i.e.

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If a bot is kicked, a new bot will be added to maintain the quota. Setting this CVar to a non-zero value will cause the given number of bots to be maintained in the game. Note that existing bots in the game will retain the difficulty setting that they were originally created with. 0 = easy, 1 = normal, 2 = hard, and 3 = expert (difficulty values higher than "3" are reset to "3"). This CVar determines the difficulty of all newly created bots. These commands are shortcuts that set the " bot_allow_*" CVars accordingly. This command takes either the name of a bot, or the keyword "all" (causing all bots in the game to be kicked). This command takes either the name of a bot, or the keyword "all" (causing all bots in the game to be killed). " bot_add_t" and " bot_add_ct" forces the bot to join a specific team.

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" bot_add" will add a bot to the team specified by the " bot_join_team" CVar. Causes a bot (with an optional "name" contained in the " BotProfile.db" bot personalities and skill levels database file) to be added to the game.















Condition zero 2